Kampagne |
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EOI NIM IØ T WL Frihed DNG Is DsØs Th WO DSV Tbs UDBS - TFGE |
Era |
Ht S - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Sprog |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Great Jinn is the wisest entity from Limbo. It is powerful because of its connection between two dimensions. It uses extremely powerful magic, but it is not as good in close range as Efreeti.
Special Notes: Enheden har magisk angreb, som altid har en høj chance for at ramme en modstander.
Forfremmes fra: | Jinn |
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Forfremmes til: | |
Pris: | 34 |
L: | 45 |
Bevægelse: | 6 |
EP: | 100 |
Level: | 2 |
Sindelag: | neutral |
ID | BM Jinn_Great |
Evner: |
magical scimitar klinge | 14 - 1 nærkamp | magisk | |
magic ild | 6 - 3 afstands | magisk dræn |
Modstandskræfter: | |
---|---|
klinge | 20% |
stik | 20% |
slag | 10% |
ild | 0% |
kulde | 0% |
magisk | 20% |
Terræn | Bevægelsespris | Forsvar |
---|---|---|
Bakker | 1 | 50% |
Bjerge | 1 | 60% |
Borg | 1 | 60% |
Champignonskov | 3 | 50% |
Dybt vand | 1 | 20% |
Flat | 1 | 40% |
Frozen | 1 | 20% |
Hule | 3 | 40% |
Kyst | 1 | 50% |
Landsby | 1 | 60% |
Lavt vand | 1 | 20% |
Sand | 1 | 30% |
Skov | 1 | 50% |
Sump | 1 | 20% |
Ufremkommelige bjerge | 99 | 90% |
Unwalkable | 1 | 20% |